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AI Insights · Timothy · October 2021

Top 5 Pixel Games on Android in South America Q3 2021

Explore the performance of the top 5 pixel games on Android in South America during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Pixel Games on Android in South America Q3 2021

The third quarter of 2021 saw notable trends for the top 5 pixel games on the Android platform in South America. Here's a detailed look at the performance of these popular applications, based on data from Sensor Tower.

Warspear Online (MMORPG, RPG) from TITULUM experienced fluctuations in weekly revenue, peaking at approximately $15K in early August. Downloads showed a high of around 6.2K in mid-August, although they tapered off to about 4.1K by the end of September. Weekly active users varied, peaking at around 15.7K in late August and then stabilizing at around 13.6K by the end of the quarter.

FINAL FANTASY BRAVE EXVIUS by SQUARE ENIX Co.,Ltd. saw its highest revenue of around $17.6K in early August, with a notable decline to about $1.9K by the end of September. Downloads also fell significantly from a peak of 3.6K in late July to just over 800 by the end of the quarter. Active users followed a similar trend, starting at 2.7K in early July but dropping to approximately 1.5K by the end of September.

WeTV: Asian & Local Drama from Image Future showed robust performance, with weekly revenue climbing steadily from $4.7K in late June to nearly $8.9K by the end of September. Downloads were strong, peaking at around 96.7K in late July, although they decreased to about 37K by the end of the quarter. Weekly active users remained high, reaching about 1.9M in mid-August before settling around 1.6M by the end of September.

Galaxy Attack: Shooting Game by 1SOFT experienced varying revenue, peaking at around $4.7K in early July and stabilizing at approximately $2.8K by the end of September. Downloads were quite strong, hitting a high of 113K in mid-July and ending the quarter around 67.7K. Active users remained relatively stable, hovering around 460K throughout the quarter.

Soul Knight from ChillyRoom saw a significant increase in weekly revenue in mid-July, reaching about $3.6K, and maintained around $2.3K by the end of September. Downloads peaked at approximately 59.6K in early August and ended the quarter at about 49.8K. Active users showed a peak of around 737K in early August, stabilizing at approximately 625K by the end of September.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021